少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
System/Treasure/TreasureCollectBriefInfoBehaviour.cs
@@ -246,7 +246,7 @@
                    m_AllCompletedContainer.gameObject.SetActive(false);
                }
                var config = ConfigManager.Instance.GetTemplate<TreasureConfig>(displayTreasureId);
                var config = Config.Instance.Get<TreasureConfig>(displayTreasureId);
                m_Icon.SetSprite(config.Icon);
                m_TreasureName.SetSprite(config.NameIcon);
                m_TreasureName.SetNativeSize();
@@ -308,9 +308,9 @@
                        {
                            if (achievementModel.TryGetAchievement(achievementId, out achievement))
                            {
                                var achievementConfig = ConfigManager.Instance.GetTemplate<SuccessConfig>(achievementId);
                                var achievementConfig = Config.Instance.Get<SuccessConfig>(achievementId);
                                var missionId = achievementConfig.Condition[0];
                                var taskConfig = ConfigManager.Instance.GetTemplate<PyTaskConfig>(missionId);
                                var taskConfig = Config.Instance.Get<PyTaskConfig>(missionId);
                                m_Description.text = Language.Get("FabaoState_Text_5", taskConfig.lv);
                            }
@@ -361,7 +361,7 @@
            }
            else
            {
                var config = ConfigManager.Instance.GetTemplate<TreasureConfig>(displayTreasureId);
                var config = Config.Instance.Get<TreasureConfig>(displayTreasureId);
                model.selectedTreasure = displayTreasureId;
                model.currentCategory = (TreasureCategory)config.Category;
                model.openFromTreasureCollect = true;
@@ -426,7 +426,7 @@
                if (model.TryGetTreasure(x, out treasure))
                {
                    var humanTreasure = treasure as HumanTreasure;
                    var config = ConfigManager.Instance.GetTemplate<TreasureConfig>(humanTreasure.id);
                    var config = Config.Instance.Get<TreasureConfig>(humanTreasure.id);
                    return humanTreasure != null && humanTreasure.humanState == HumanTreasureState.CastSoul && humanTreasure.stage < config.PreferredStage;
                }
                else