Utility/ActorShadowCaster.cs
@@ -41,7 +41,7 @@ m_DrawTargetObject.followTarget = false; m_DrawTargetObject.SetCommandBufferDirty(); var config = ConfigManager.Instance.GetTemplate<SceneShadowConfig>(StageManager.Instance.stageAssetName); var config = Config.Instance.Get<SceneShadowConfig>(StageManager.Instance.stageAssetName); if (config != null) { m_Projector.transform.localEulerAngles = config.Rotation;