少年修仙传客户端代码仓库
client_linchunjie
2018-08-23 522ca3468a56c88cb15eaa428eb7499d3dba386f
Utility/ActorShadowCaster.cs
@@ -2,116 +2,116 @@
using System.Collections.Generic;
using UnityEngine;
using DynamicShadowProjector;
using Snxxz.UI;
using TableConfig;
public class ActorShadowCaster : MonoBehaviour
using Snxxz.UI;
using TableConfig;
public class ActorShadowCaster : MonoBehaviour
{
    [SerializeField] Projector m_Projector;
    [SerializeField] DrawTargetObject m_DrawTargetObject;
    [SerializeField] Transform m_Target;
    public static ActorShadowCaster Cast(Transform _followTarget, Transform _castTarget)
    {
        var shadow = ActorShadowCasterPool.Require();
        if (shadow != null)
        {
            shadow.Follow(_followTarget);
            shadow.Cast(_castTarget);
            shadow.gameObject.SetActive(true);
        }
        return shadow;
    public static ActorShadowCaster Cast(Transform _followTarget, Transform _castTarget)
    {
        var shadow = ActorShadowCasterPool.Require();
        if (shadow != null)
        {
            shadow.Follow(_followTarget);
            shadow.Cast(_castTarget);
            shadow.gameObject.SetActive(true);
        }
        return shadow;
    }
    public void Follow(Transform _target)
    {
        m_Target = _target;
        this.transform.rotation = Quaternion.identity;
        BossShowModel.Instance.bossShowPreparedEvent -= OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowCompleted;
        BossShowModel.Instance.bossShowPreparedEvent += OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent += OnBossShowCompleted;
    public void Follow(Transform _target)
    {
        m_Target = _target;
        this.transform.rotation = Quaternion.identity;
        BossShowModel.Instance.bossShowPreparedEvent -= OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowCompleted;
        BossShowModel.Instance.bossShowPreparedEvent += OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent += OnBossShowCompleted;
    }
    public void Cast(Transform _target)
    {
        m_DrawTargetObject.target = _target;
        m_DrawTargetObject.followTarget = false;
        m_DrawTargetObject.SetCommandBufferDirty();
        var config = ConfigManager.Instance.GetTemplate<SceneShadowConfig>(StageManager.Instance.stageAssetName);
        if (config != null)
        {
            m_Projector.transform.localEulerAngles = config.Rotation;
            m_Projector.material.SetFloat("_Alpha", config.Intensity);
        }
    public void Cast(Transform _target)
    {
        m_DrawTargetObject.target = _target;
        m_DrawTargetObject.followTarget = false;
        m_DrawTargetObject.SetCommandBufferDirty();
        var config = Config.Instance.Get<SceneShadowConfig>(StageManager.Instance.stageAssetName);
        if (config != null)
        {
            m_Projector.transform.localEulerAngles = config.Rotation;
            m_Projector.material.SetFloat("_Alpha", config.Intensity);
        }
    }
    public void Stop()
    {
        BossShowModel.Instance.bossShowPreparedEvent -= OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowCompleted;
        ActorShadowCasterPool.Reycle(this);
    public void Stop()
    {
        BossShowModel.Instance.bossShowPreparedEvent -= OnBeginBossShow;
        BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowCompleted;
        ActorShadowCasterPool.Reycle(this);
    }
    private void LateUpdate()
    {
        if (m_Target == null)
        {
            return;
        }
        this.transform.position = m_Target.position;
    private void LateUpdate()
    {
        if (m_Target == null)
        {
            return;
        }
        this.transform.position = m_Target.position;
    }
    private void OnBeginBossShow()
    {
        if (m_Projector != null)
        {
            m_Projector.enabled = false;
        }
    private void OnBeginBossShow()
    {
        if (m_Projector != null)
        {
            m_Projector.enabled = false;
        }
    }
    private void OnBossShowCompleted()
    {
        if (m_Projector != null)
        {
            m_Projector.enabled = true;
        }
    private void OnBossShowCompleted()
    {
        if (m_Projector != null)
        {
            m_Projector.enabled = true;
        }
    }
    public static class ActorShadowCasterPool
    {
        static GameObjectPoolManager.GameObjectPool pool;
        public static ActorShadowCaster Require()
        {
            if (pool == null)
            {
                var prefab = Resources.Load<GameObject>("Prefabs/ActorShadowCaster");
                if (prefab != null)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                }
            }
            var instance = pool.Request();
            GameObject.DontDestroyOnLoad(instance);
            return instance.GetComponent<ActorShadowCaster>();
        }
        public static void Reycle(ActorShadowCaster _shadowCaster)
        {
            if (pool != null)
            {
                pool.Release(_shadowCaster.gameObject);
                _shadowCaster.transform.SetParent(null);
                _shadowCaster.gameObject.SetActive(false);
            }
        }
    public static class ActorShadowCasterPool
    {
        static GameObjectPoolManager.GameObjectPool pool;
        public static ActorShadowCaster Require()
        {
            if (pool == null)
            {
                var prefab = Resources.Load<GameObject>("Prefabs/ActorShadowCaster");
                if (prefab != null)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                }
            }
            var instance = pool.Request();
            GameObject.DontDestroyOnLoad(instance);
            return instance.GetComponent<ActorShadowCaster>();
        }
        public static void Reycle(ActorShadowCaster _shadowCaster)
        {
            if (pool != null)
            {
                pool.Release(_shadowCaster.gameObject);
                _shadowCaster.transform.SetParent(null);
                _shadowCaster.gameObject.SetActive(false);
            }
        }
    }