| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | |
| | | public class FacingMainCamera : MonoBehaviour |
| | | { |
| | | public static Transform mainCemaraTransform; |
| | | |
| | | private void LateUpdate() |
| | | { |
| | | if (mainCemaraTransform == null) |
| | | { |
| | | if (CameraController.Instance.CameraObject != null) |
| | | { |
| | | mainCemaraTransform = CameraController.Instance.CameraObject.transform; |
| | | } |
| | | else |
| | | { |
| | | return; |
| | | } |
| | | } |
| | | |
| | | this.transform.forward = (this.transform.position - mainCemaraTransform.position).normalized; |
| | | } |
| | | |
| | | } |
| | | |
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | |
|
| | | public class FacingMainCamera : MonoBehaviour
|
| | | {
|
| | | public static Transform mainCemaraTransform;
|
| | |
|
| | | private void LateUpdate()
|
| | | {
|
| | | if (mainCemaraTransform == null)
|
| | | {
|
| | | if (CameraController.Instance.CameraObject != null)
|
| | | {
|
| | | mainCemaraTransform = CameraController.Instance.CameraObject.transform;
|
| | | }
|
| | | else
|
| | | {
|
| | | return;
|
| | | }
|
| | | }
|
| | |
|
| | | this.transform.forward = (this.transform.position - mainCemaraTransform.position).normalized;
|
| | | }
|
| | |
|
| | | }
|
| | |
|