少年修仙传客户端代码仓库
client_Wu Xijin
2018-12-10 5635b0d770383333238f2dcdc0824392aefdc537
Lua/Gen/GameNetSystemWrap.cs
@@ -21,10 +21,12 @@
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(GameNetSystem);
         Utils.BeginObjectRegister(type, L, translator, 0, 10, 3, 1);
         Utils.BeginObjectRegister(type, L, translator, 0, 10, 5, 1);
         
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeginConnectGameServer", _m_BeginConnectGameServer);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeginConnectCrossServer", _m_BeginConnectCrossServer);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendInfo", _m_SendInfo);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendToCrossServer", _m_SendToCrossServer);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "PushPackage", _m_PushPackage);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Disconnect", _m_Disconnect);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reconnect", _m_Reconnect);
@@ -32,12 +34,12 @@
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAccountLogin", _m_OnAccountLogin);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnEnterWorld", _m_OnEnterWorld);
         
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "disconnectEvent", _e_disconnectEvent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "connectedEvent", _e_connectedEvent);
         
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "netState", _g_get_netState);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "socketConnected", _g_get_socketConnected);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lastPackageTime", _g_get_lastPackageTime);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainSocketConnected", _g_get_mainSocketConnected);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeSinceMainSocketLastProtocol", _g_get_timeSinceMainSocketLastProtocol);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "crossServerSocketConnected", _g_get_crossServerSocketConnected);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeSinceCrossServerSocketLastProtocol", _g_get_timeSinceCrossServerSocketLastProtocol);
            
         Utils.RegisterFunc(L, Utils.SETTER_IDX, "netState", _s_set_netState);
            
@@ -98,11 +100,41 @@
            
                
                {
                    string __ip = LuaAPI.lua_tostring(L, 2);
                    int __port = LuaAPI.xlua_tointeger(L, 3);
                    System.Action __onConnected = translator.GetDelegate<System.Action>(L, 4);
                    string _ip = LuaAPI.lua_tostring(L, 2);
                    int _port = LuaAPI.xlua_tointeger(L, 3);
                    System.Action _onConnected = translator.GetDelegate<System.Action>(L, 4);
                    
                    gen_to_be_invoked.BeginConnectGameServer( __ip, __port, __onConnected );
                    gen_to_be_invoked.BeginConnectGameServer( _ip, _port, _onConnected );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_BeginConnectCrossServer(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                {
                    string _ip = LuaAPI.lua_tostring(L, 2);
                    int _port = LuaAPI.xlua_tointeger(L, 3);
                    System.Action _onConnected = translator.GetDelegate<System.Action>(L, 4);
                    gen_to_be_invoked.BeginConnectCrossServer( _ip, _port, _onConnected );
                    
                    
                    
@@ -130,9 +162,9 @@
            
                if(gen_param_count == 2&& translator.Assignable<GameNetPackBasic>(L, 2)) 
                {
                    GameNetPackBasic _vNetPack = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
                    GameNetPackBasic _protocol = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
                    
                    gen_to_be_invoked.SendInfo( _vNetPack );
                    gen_to_be_invoked.SendInfo( _protocol );
                    
                    
                    
@@ -158,6 +190,34 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendToCrossServer(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                {
                    GameNetPackBasic _protocol = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
                    gen_to_be_invoked.SendToCrossServer( _protocol );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PushPackage(RealStatePtr L)
        {
          try {
@@ -170,9 +230,10 @@
            
                
                {
                    GameNetPackBasic __package = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
                    GameNetPackBasic _protocol = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
                    GameNetSystem.SocketType _type;translator.Get(L, 3, out _type);
                    
                    gen_to_be_invoked.PushPackage( __package );
                    gen_to_be_invoked.PushPackage( _protocol, _type );
                    
                    
                    
@@ -338,13 +399,13 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_socketConnected(RealStatePtr L)
        static int _g_get_mainSocketConnected(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         
                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.socketConnected);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.mainSocketConnected);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
@@ -352,13 +413,41 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lastPackageTime(RealStatePtr L)
        static int _g_get_timeSinceMainSocketLastProtocol(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         
                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.lastPackageTime);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.timeSinceMainSocketLastProtocol);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_crossServerSocketConnected(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.crossServerSocketConnected);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_timeSinceCrossServerSocketLastProtocol(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.timeSinceCrossServerSocketLastProtocol);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
@@ -385,74 +474,6 @@
        
      
      
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _e_disconnectEvent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
             int gen_param_count = LuaAPI.lua_gettop(L);
         GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 3);
                if (gen_delegate == null) {
                    return LuaAPI.luaL_error(L, "#3 need System.Action!");
                }
            if (gen_param_count == 3)
            {
               if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
                  gen_to_be_invoked.disconnectEvent += gen_delegate;
                  return 0;
               }
               if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
                  gen_to_be_invoked.disconnectEvent -= gen_delegate;
                  return 0;
               }
            }
         } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
         LuaAPI.luaL_error(L, "invalid arguments to GameNetSystem.disconnectEvent!");
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _e_connectedEvent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
             int gen_param_count = LuaAPI.lua_gettop(L);
         GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
                System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 3);
                if (gen_delegate == null) {
                    return LuaAPI.luaL_error(L, "#3 need System.Action!");
                }
            if (gen_param_count == 3)
            {
               if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
                  gen_to_be_invoked.connectedEvent += gen_delegate;
                  return 0;
               }
               if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
                  gen_to_be_invoked.connectedEvent -= gen_delegate;
                  return 0;
               }
            }
         } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
         LuaAPI.luaL_error(L, "invalid arguments to GameNetSystem.connectedEvent!");
            return 0;
        }
      
      
    }