Core/GameEngine/DataToCtl/ConnectedState.cs
@@ -65,7 +65,7 @@ { if (clock != null) { clock.Stop(); Clock.Stop(clock); } clock = null; @@ -90,9 +90,9 @@ if (clock != null) { clock.Stop(); Clock.Stop(clock); } clock = Clock.Create(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd); clock = Clock.AlarmAt(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd); } private void OnDetectEnd()