Core/GameEngine/DataToCtl/CreateOrSelectRoleState.cs
@@ -60,7 +60,7 @@ { if (clock != null) { clock.Stop(); Clock.Stop(clock); } clock = null; base.OnExit(); @@ -77,9 +77,9 @@ if (clock != null) { clock.Stop(); Clock.Stop(clock); } clock = Clock.Create(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd); clock = Clock.AlarmAt(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd); } private void OnDetectEnd()