Fight/Actor/Skill/SkillManager.cs
@@ -49,10 +49,10 @@ && _skill.skillInfo != null && _skill.skillInfo.config != null) { if (_skill.RefreshCD != null) if ( Skill.RefreshCD != null) { _skill.cd = 0; _skill.RefreshCD(0, _skill.skillInfo.config.CoolDownTime * Constants.F_GAMMA); Skill.RefreshCD( _skill.id,0, _skill.skillInfo.config.CoolDownTime * Constants.F_GAMMA); } } }