System/AssetVersion/InGameDownLoad.cs
@@ -415,9 +415,10 @@ var endTime = DateTime.Now + new TimeSpan(TimeSpan.TicksPerSecond * 3); if (netSwitchClock != null) { netSwitchClock.Stop(); Clock.Stop(netSwitchClock); } netSwitchClock = Clock.Create(endTime, () => netSwitchClock = Clock.AlarmAt(endTime, () => { if (CheckDominantDownLoad()) { @@ -454,7 +455,7 @@ { Pause(); var endTime = DateTime.Now + new TimeSpan(TimeSpan.TicksPerSecond * 10); Clock.Create(endTime, () => Clock.AlarmAt(endTime, () => { if (CheckDominantDownLoad()) {