少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-12 5c6d49f48e70fd37919e948468a1c24d5aa2990e
System/Login/CrossServerLogin.cs
@@ -61,7 +61,7 @@
                MaxProDef = (int)matchOK.MatchPlayer[0].MaxProDef,
            };
            Clock.Create(DateTime.Now + new TimeSpan(3 * TimeSpan.TicksPerSecond), () =>
            Clock.AlarmAt(DateTime.Now + new TimeSpan(3 * TimeSpan.TicksPerSecond), () =>
            {
                if (oneVsOnePlayerData.waitForLoginCrossServer)
                {
@@ -139,7 +139,7 @@
                gamePortBuf = gamePort;
                StopLoginOverTimeProcess();
                loginOverTimeClock = Clock.Create(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                loginOverTimeClock = Clock.AlarmAt(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                {
                    busy = false;
                    ReAccountLogin();
@@ -174,7 +174,7 @@
            {
                this.reconnectBackGround = true;
                StopLoginOverTimeProcess();
                loginOverTimeClock = Clock.Create(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                loginOverTimeClock = Clock.AlarmAt(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                 {
                     busy = false;
                     ReAccountLogin();
@@ -193,8 +193,9 @@
        {
            if (loginOverTimeClock != null)
            {
                loginOverTimeClock.Stop();
                Clock.Stop(loginOverTimeClock);
            }
            loginOverTimeClock = null;
        }
@@ -263,7 +264,7 @@
            var sendInfo = new CC003_tagCGForceQuitCrossState();
            GameNetSystem.Instance.SendInfo(sendInfo);
            GameNetSystem.Instance.crossServerConnected_Loigc = false;
            Clock.Create(DateTime.Now + new TimeSpan(2 * TimeSpan.TicksPerSecond), () =>
            Clock.AlarmAt(DateTime.Now + new TimeSpan(2 * TimeSpan.TicksPerSecond), () =>
            {
                GameNetSystem.Instance.Reconnect();
            });