| | |
| | | {
|
| | | m_TreasurePotentials[i].StopUnlock();
|
| | | }
|
| | |
|
| | | foreach (var clock in clocks)
|
| | | {
|
| | | clock.Stop();
|
| | | Clock.Stop(clock);
|
| | | }
|
| | | clocks.Clear();
|
| | | }
|
| | |
| | | {
|
| | | m_TreasurePotentials[i].StopUnlock();
|
| | | }
|
| | |
|
| | | foreach (var clock in clocks)
|
| | | {
|
| | | clock.Stop();
|
| | | Clock.Stop(clock);
|
| | | }
|
| | | clocks.Clear();
|
| | |
|
| | | m_Controller.m_Scorller.RefreshActiveCellViews();
|
| | | DisplaySkillDetial();
|
| | | DisplayPotentials();
|
| | |
| | | {
|
| | | m_TreasurePotentials[index].StartUnlock();
|
| | | Clock clock = null;
|
| | | clock = Clock.Create(1, () =>
|
| | | clock = Clock.AlarmAfter(1, () =>
|
| | | {
|
| | | DisplayPotential(index);
|
| | | if (clock != null && clocks.Contains(clock))
|