| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Wednesday, April 11, 2018 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | |
| | | namespace Snxxz.UI { |
| | | |
| | | public class IsPlayerUIeffect:MonoBehaviour { |
| | | [SerializeField] UIEffect m_UIEffect; |
| | | [SerializeField] bool m_IsPlayerUieffect=false; |
| | | [SerializeField] Image m_Image; |
| | | [SerializeField] RayAccepter m_RayAccepter; |
| | | public int RedPointId = 0; |
| | | public bool IsPlayerUieffect |
| | | { |
| | | get { return m_IsPlayerUieffect; } |
| | | set { m_IsPlayerUieffect = value;} |
| | | } |
| | | public void GetIsPlayUieffect()//淡出时 |
| | | { |
| | | m_Image.raycastTarget = false; |
| | | m_RayAccepter.raycastTarget = false; |
| | | if (m_UIEffect.IsPlaying) |
| | | { |
| | | m_UIEffect.Stop(); |
| | | m_IsPlayerUieffect = true; |
| | | } |
| | | else |
| | | { |
| | | m_IsPlayerUieffect = false; |
| | | } |
| | | } |
| | | |
| | | public void IsStarPlayUieffect()//淡入时 |
| | | { |
| | | m_Image.raycastTarget = true; |
| | | m_RayAccepter.raycastTarget = true; |
| | | if (m_IsPlayerUieffect) |
| | | { |
| | | m_UIEffect.Play(); |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Wednesday, April 11, 2018
|
| | | //--------------------------------------------------------
|
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | | using UnityEngine.UI;
|
| | |
|
| | | namespace Snxxz.UI {
|
| | |
|
| | | public class IsPlayerUIeffect:MonoBehaviour {
|
| | | [SerializeField] UIEffect m_UIEffect;
|
| | | [SerializeField] bool m_IsPlayerUieffect=false;
|
| | | [SerializeField] Image m_Image;
|
| | | [SerializeField] RayAccepter m_RayAccepter;
|
| | | public int RedPointId = 0;
|
| | | public bool IsPlayerUieffect
|
| | | {
|
| | | get { return m_IsPlayerUieffect; }
|
| | | set { m_IsPlayerUieffect = value;}
|
| | | }
|
| | | public void GetIsPlayUieffect()//淡出时
|
| | | {
|
| | | m_Image.raycastTarget = false;
|
| | | m_RayAccepter.raycastTarget = false;
|
| | | if (m_UIEffect.IsPlaying)
|
| | | {
|
| | | m_UIEffect.Stop();
|
| | | m_IsPlayerUieffect = true;
|
| | | }
|
| | | else
|
| | | {
|
| | | m_IsPlayerUieffect = false;
|
| | | }
|
| | | }
|
| | |
|
| | | public void IsStarPlayUieffect()//淡入时
|
| | | {
|
| | | m_Image.raycastTarget = true;
|
| | | m_RayAccepter.raycastTarget = true;
|
| | | if (m_IsPlayerUieffect)
|
| | | {
|
| | | m_UIEffect.Play();
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | |
|