少年修仙传客户端代码仓库
client_linchunjie
2018-08-20 5e5551e8e7630f816a68c7bbe554a7e0bfa8705f
System/MainInterfacePanel/TipPanel.cs
@@ -21,7 +21,7 @@
        LoginAdModel loginAdModel { get { return ModelCenter.Instance.GetModel<LoginAdModel>(); } }
        FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } }
        LimitedTimePackageItemClassModel limitedTimePackageItemClassModel { get { return ModelCenter.Instance.GetModel<LimitedTimePackageItemClassModel>(); } }
        public TipPanel()
        {
            WindowCenter.Instance.windowAfterOpenEvent += windowBeforeOpen;
@@ -78,20 +78,6 @@
                WindowCenter.Instance.Open<OffLineOnHookWin>();
                onHookModel.IsOpenOffLineOnHookBool = false;
            }
            else if (ModelCenter.Instance.GetModel<OSGiftModel>().CheckOpen() ||
                WindowCenter.Instance.CheckOpen<OpenServerGiftWin>())//超值礼包
            {
            }
            else if (limitedTimePackageItemClassModel.IsShowPanel)//限时礼包
            {
                limitedTimePackageItemClassModel.IsShowPanel = false;
                if (!WindowCenter.Instance.CheckOpen<LimitedTimePackageWin>())
                {
                    WindowCenter.Instance.Open<LimitedTimePackageWin>();
                }
            }
            else if (firstTimeRechargeModel.IsTryOut == 1 && !inDungeon)//装备试用
            {
                firstTimeRechargeModel.OpenFirstChargeTrialWin();
@@ -103,7 +89,14 @@
                {
                    if (InGameDownLoad.Instance.CheckDominantDownLoad())
                    {
                        InGameDownLoad.Instance.TryDownLoad(true);
                        if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
                        {
                            InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Half);
                        }
                        else
                        {
                            InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole);
                        }
                    }
                }