| | |
| | | public static readonly Color s_DarkPinkColor = new Color32(255, 124, 124, 255);
|
| | | public static readonly Color s_DarkRedColor = new Color32(250, 1, 1, 255);
|
| | | public static readonly Color s_DarkPurpleColor = new Color32(236, 75, 246, 255);
|
| | | public static readonly Color s_DarkBlueColor = new Color32(49, 206, 251, 255);
|
| | | public static readonly Color s_DarkBlueColor = new Color32(49, 206, 251, 255);//31cefb
|
| | | public static readonly Color s_DarkOrangeColor = new Color32(248, 152, 59, 255);
|
| | | public static readonly Color s_DarkWhiteColor = new Color32(247, 247, 247, 255);
|
| | | public static readonly Color s_DarkGreenColor = new Color32(53, 225, 34, 255); //35e122
|
| | |
| | | public static readonly Color s_NavyBrown = new Color32(64, 28, 6, 255);//401c06
|
| | | public static readonly Color s_Black = new Color32(0, 0, 0, 255);
|
| | | public static readonly Color s_NavyYellow = new Color32(255, 239, 71, 255);
|
| | | public static readonly Color s_LightGreen = new Color32(141, 220, 17, 255);
|
| | | public static readonly Color s_LightGreen = new Color32(141, 220, 17, 255);//8ddc11
|
| | | public static readonly Color s_LightYellow = new Color32(255, 244, 205, 255); //fff4cd
|
| | | public static readonly Color s_Gray = new Color32(204, 204, 204, 255);
|
| | | public static readonly Color s_Gold = new Color32(255, 239, 71, 255);//ffef47
|
| | | public static readonly Color s_EarthYellow = new Color32(248, 152, 59, 255);//f8983b
|
| | |
|
| | | public static readonly Color s_BrightDanLV0 = new Color32(102, 102, 102, 255); //666666
|
| | | public static readonly Color s_BrightDanLV1 = new Color32(148, 96, 255, 255); //9460ff
|
| | |
| | | }
|
| | | return _itemColor;
|
| | | }
|
| | |
|
| | | public static Color GetPropertyColor(int property)
|
| | | {
|
| | | switch ((PropertyType)property)
|
| | | {
|
| | | case PropertyType.Mater:
|
| | | return s_Gold;
|
| | | case PropertyType.Wood:
|
| | | return s_LightGreen;
|
| | | case PropertyType.Water:
|
| | | return s_DarkBlueColor;
|
| | | case PropertyType.Fire:
|
| | | return s_GrayDanLV5;
|
| | | case PropertyType.Earth:
|
| | | return s_EarthYellow;
|
| | | }
|
| | | return s_NavyBrown;
|
| | | }
|
| | | #endregion
|
| | |
|
| | | #region 计算战斗力
|