少年修仙传客户端代码仓库
client_linchunjie
2019-02-19 5fdcc5ca68ea7fb1722555281e45f29db5157ae9
Lua/Gen/DelegatesGensBridge.cs
@@ -6711,30 +6711,7 @@
#endif
      }
        
      public UnityEngine.Vector3 __Gen_Delegate_Imp290(object p0, int p1)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.PushAny(L, p0);
                LuaAPI.xlua_pushinteger(L, p1);
                PCall(L, 2, 1, errFunc);
                UnityEngine.Vector3 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
                LuaAPI.lua_settop(L, errFunc - 1);
                return  __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
      }
      public UnityEngine.Vector3 __Gen_Delegate_Imp291(object p0, UnityEngine.Vector3 p1)
      public UnityEngine.Vector3 __Gen_Delegate_Imp290(object p0, UnityEngine.Vector3 p1)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6757,78 +6734,7 @@
#endif
      }
        
      public void __Gen_Delegate_Imp292(object p0, bool p1, bool p2)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.PushAny(L, p0);
                LuaAPI.lua_pushboolean(L, p1);
                LuaAPI.lua_pushboolean(L, p2);
                PCall(L, 3, 0, errFunc);
                LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
      }
      public void __Gen_Delegate_Imp293(object p0, Snxxz.UI.TreasureAnimation.TreasureShowStep p1)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.PushAny(L, p0);
                translator.Push(L, p1);
                PCall(L, 2, 0, errFunc);
                LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
      }
      public void __Gen_Delegate_Imp294(object p0, bool p1, int p2)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.PushAny(L, p0);
                LuaAPI.lua_pushboolean(L, p1);
                LuaAPI.xlua_pushinteger(L, p2);
                PCall(L, 3, 0, errFunc);
                LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
      }
      public UnityEngine.Vector3 __Gen_Delegate_Imp295(object p0)
      public UnityEngine.Vector3 __Gen_Delegate_Imp291(object p0)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6850,7 +6756,7 @@
#endif
      }
        
      public Treasure3DConfig.TreasureParam __Gen_Delegate_Imp296(object p0)
      public Treasure3DConfig.TreasureParam __Gen_Delegate_Imp292(object p0)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6872,7 +6778,7 @@
#endif
      }
        
      public Snxxz.UI.UI3DTreasureSelectStage __Gen_Delegate_Imp297()
      public Snxxz.UI.UI3DTreasureSelectStage __Gen_Delegate_Imp293()
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6893,7 +6799,7 @@
#endif
      }
        
      public TreasureCategory __Gen_Delegate_Imp298(object p0)
      public TreasureCategory __Gen_Delegate_Imp294(object p0)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6915,7 +6821,7 @@
#endif
      }
        
      public void __Gen_Delegate_Imp299(object p0, bool p1, TreasureCategory p2)
      public void __Gen_Delegate_Imp295(object p0, bool p1, TreasureCategory p2)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6939,7 +6845,7 @@
#endif
      }
        
      public System.Collections.IEnumerator __Gen_Delegate_Imp300(object p0, TreasureCategory p1, object p2)
      public System.Collections.IEnumerator __Gen_Delegate_Imp296(object p0, TreasureCategory p1, object p2)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6963,7 +6869,7 @@
#endif
      }
        
      public void __Gen_Delegate_Imp301(object p0, TreasureCategory p1, bool p2)
      public void __Gen_Delegate_Imp297(object p0, TreasureCategory p1, bool p2)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -6987,7 +6893,30 @@
#endif
      }
        
      public System.Collections.IEnumerator __Gen_Delegate_Imp302(object p0, object p1, float p2)
      public UnityEngine.Vector3 __Gen_Delegate_Imp298(object p0, int p1)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.PushAny(L, p0);
                LuaAPI.xlua_pushinteger(L, p1);
                PCall(L, 2, 1, errFunc);
                UnityEngine.Vector3 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret);
                LuaAPI.lua_settop(L, errFunc - 1);
                return  __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
      }
      public System.Collections.IEnumerator __Gen_Delegate_Imp299(object p0, object p1, float p2)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -7011,7 +6940,7 @@
#endif
      }
        
      public Snxxz.UI.SignInModel __Gen_Delegate_Imp303(object p0)
      public Snxxz.UI.SignInModel __Gen_Delegate_Imp300(object p0)
      {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)