| | |
| | | public readonly LogicString selectedEquip = new LogicString(); |
| | | public readonly LogicInt selectedStarLevel = new LogicInt(); |
| | | |
| | | int m_AppearanceLevel = 0; |
| | | public int appearanceLevel { get { return m_AppearanceLevel; } } |
| | | |
| | | Dictionary<int, EquipSet> equipSets = new Dictionary<int, EquipSet>(); |
| | | Dictionary<string, CandidateEquip> candidateEquips = new Dictionary<string, CandidateEquip>(); |
| | | |
| | |
| | | { |
| | | var realmLevel = PlayerDatas.Instance.baseData.realmLevel; |
| | | |
| | | var lastestSet = 0; |
| | | var lastestSet = 1; |
| | | return lastestSet; |
| | | } |
| | | |
| | |
| | | { |
| | | candidateEquips.Clear(); |
| | | selectedEquip.value = string.Empty; |
| | | var items = packModel.GetItems(new SinglePack.FilterParams() |
| | | var items = packModel.GetItems(PackType.Item, new SinglePack.FilterParams() |
| | | { |
| | | level = selectedLevel.value, |
| | | equipType = selectedPlace.value |
| | |
| | | selectedLevel.value = 0; |
| | | selectedPlace.value = 0; |
| | | selectedEquip.value = string.Empty; |
| | | selectedStarLevel.value = 0; |
| | | } |
| | | |
| | | public List<string> GetCandidateEquips() |
| | |
| | | } |
| | | |
| | | return equipSets[level]; |
| | | } |
| | | |
| | | public string GetEquip(int level, int place) |
| | | { |
| | | var set = GetEquipSet(level); |
| | | if (set == null) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | |
| | | return set.GetEquip(place); |
| | | } |
| | | |
| | | public void SetAppearance(int level) |
| | |
| | | |
| | | private void OnItemPackRefresh(PackType type) |
| | | { |
| | | if (type == PackType.Item) |
| | | switch (type) |
| | | { |
| | | UpdateRedpoints(); |
| | | case PackType.Item: |
| | | UpdateRedpoints(); |
| | | break; |
| | | case PackType.Equip: |
| | | foreach (var set in equipSets.Values) |
| | | { |
| | | for (var i = 1; i <= 12; i++) |
| | | { |
| | | set.UpdateEquipSlot(i, string.Empty); |
| | | } |
| | | } |
| | | |
| | | var items = packModel.GetItems(PackType.Equip, new SinglePack.FilterParams() |
| | | { |
| | | level = 0, |
| | | quality = 0, |
| | | equipType = 0, |
| | | itemType = 0 |
| | | }); |
| | | |
| | | foreach (var item in items) |
| | | { |
| | | var clientPlace = EquipSet.ServerPlaceToClientPlace(item.itemPlace); |
| | | equipSets[clientPlace.x].UpdateEquipSlot(clientPlace.y, item.guid); |
| | | } |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | if (type == PackType.Item) |
| | | { |
| | | return; |
| | | var config = ItemConfig.Get(itemId); |
| | | var level = config.LV; |
| | | if (equipSets.ContainsKey(level)) |
| | | { |
| | | var item = packModel.GetItemByIndex(PackType.Item, index); |
| | | if (item != null) |
| | | { |
| | | equipSets[level].UpdateRedPoint(item.guid); |
| | | } |
| | | } |
| | | } |
| | | |
| | | var config = ItemConfig.Get(itemId); |
| | | var level = config.LV; |
| | | if (!equipSets.ContainsKey(level)) |
| | | else if (type == PackType.Equip) |
| | | { |
| | | return; |
| | | var equip = packModel.GetItemByIndex(PackType.Equip, index); |
| | | var clientPlace = EquipSet.ServerPlaceToClientPlace(index); |
| | | equipSets[clientPlace.x].UpdateEquipSlot(clientPlace.y, equip == null ? string.Empty : equip.guid); |
| | | } |
| | | |
| | | var item = packModel.GetItemByIndex(PackType.Item, index); |
| | | equipSets[level].UpdateRedPoint(item.guid); |
| | | } |
| | | |
| | | private void UpdateRedpoints() |
| | |
| | | var equips = new List<ItemModel>(); |
| | | for (var i = 1; i <= 12; i++) |
| | | { |
| | | var items = packModel.GetItems(new SinglePack.FilterParams() |
| | | var items = packModel.GetItems(PackType.Item, new SinglePack.FilterParams() |
| | | { |
| | | equipType = i, |
| | | }); |
| | |
| | | var equips = new List<ItemModel>(); |
| | | for (var i = 1; i <= 12; i++) |
| | | { |
| | | var items = packModel.GetItems(new SinglePack.FilterParams() |
| | | var items = packModel.GetItems(PackType.Item, new SinglePack.FilterParams() |
| | | { |
| | | level = level, |
| | | equipType = i, |
| | |
| | | foreach (var item in configs) |
| | | { |
| | | var level = item.level; |
| | | var currentRealm = setLevelToRealms.ContainsKey(level) ? 9999 : setLevelToRealms[level]; |
| | | var currentRealm = setLevelToRealms.ContainsKey(level) ? setLevelToRealms[level] : 9999; |
| | | if (item.realm < currentRealm) |
| | | { |
| | | setLevelToRealms[level] = item.realm; |