少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-05 60f616fc149c620953f468d1383f15a810f898df
System/MainInterfacePanel/LowSettingTip.cs
@@ -7,9 +7,11 @@
using UnityEngine.UI;
using System;
//底层按钮面板控制
namespace Snxxz.UI {
namespace Snxxz.UI
{
    public class LowSettingTip:MonoBehaviour {
    public class LowSettingTip : MonoBehaviour
    {
        [SerializeField] Button _Role1Btn;//角色按钮
        [SerializeField] Button _SkillBtn;//技能按钮
        [SerializeField] Button _Pet1Btn;//宠物按钮
@@ -43,7 +45,7 @@
            m_BagualuBtn.AddListener(OnClickBagualuBtn);
            m_TreasureSoulBtn.AddListener(OnClickTreasureSoul);
            m_GodBeastBtn.AddListener(GodBeastBtn);
            m_JadeDynastyBtn.AddListener(JadeDynastyButton);
            m_JadeDynastyBtn.AddListener(OpenEquip);
        }
        public void UnInit()
@@ -109,8 +111,6 @@
        }
        private void GodBeastBtn()
        {
            //SysNotifyMgr.Instance.ShowTip("FuncNextVersion");//信息提示
            //return;
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<DogzWin>();
        }
@@ -118,32 +118,25 @@
        void Strengthen1Button()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<EquipReinforceWin>();
            //DesignDebug.Log("强化按钮");
        }
        void JadeDynastyButton()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<JadeDynastyKnapSackWin>();
            //DesignDebug.Log("诛仙装备");
            WindowCenter.Instance.Open<EquipFrameWin>(false, 0);
        }
        void OpenEquip()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            var equipModel = ModelCenter.Instance.GetModel<EquipModel>();
            equipModel.selectedLevel.value = equipModel.GetLastestUnLockEquipSet();
            WindowCenter.Instance.Open<RealmEquipWin>();
        }
        void Asuram1Button()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            ModelCenter.Instance.GetModel<FairyModel>().GotoFairyWin();
            //WindowCenter.Instance.Open<UnionPanel>(false, PlayerDatas.Instance.fairyData.HasFairy ? 2 : 3);
            //DesignDebug.Log("仙盟按钮");
        }
        void Synthesis1Button()
        {
            //SysNotifyMgr.Instance.ShowTip("UnopenedFunction");
            //DesignDebug.Log("合成按钮");
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<ComposeWin>();
        }
@@ -152,24 +145,18 @@
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<RunePanel>();
            //DesignDebug.Log("符印按钮");
        }
        void Pet1Button()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<PetWin>();
            //DesignDebug.Log("宠物按钮");
        }
        void SetUp1Btn()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<SettingUpWin>();
            //SysNotifyMgr.Instance.ShowTip("UnopenedFunction");
            //DesignDebug.Log("设置按钮");
        }