少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-05 60f616fc149c620953f468d1383f15a810f898df
System/Strengthening/GodBeastSlidingList.cs
@@ -212,7 +212,7 @@
                godBeastBagClass.Color = itemModel.config.ItemColor;
                godBeastBagClass.Star = itemModel.config.StarLevel;
                godBeastBagClass.EquipScore = itemModel.equipScore;
                godBeastBagClass.Part = itemModel.equipPlace;
                godBeastBagClass.Part = itemModel.config.EquipPlace;
                godBeastBagClass.Count = itemModel.count;
                var IudetDogzEquipPlus = itemModel.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
                if (IudetDogzEquipPlus == null)
@@ -418,7 +418,7 @@
                    if (godBeastModel.Absorption_Dic.ContainsKey(godBeastBagClass.Index))
                    {
                        GodBeastChildNodes.ChoosenImg.SetActive(true);
                        if (itemModel.equipPlace <= 0 && itemModel.count > 1)
                        if (itemModel.config.EquipPlace <= 0 && itemModel.count > 1)
                        {
                            GodBeastChildNodes.NumberNow.gameObject.SetActive(true);
                            GodBeastChildNodes.NumberNow.text = godBeastModel.Absorption_Dic[godBeastBagClass.Index].ToString() + "/" + itemModel.count;
@@ -426,7 +426,7 @@
                    }
                    else
                    {
                        if (itemModel.equipPlace <= 0 && itemModel.count > 1)
                        if (itemModel.config.EquipPlace <= 0 && itemModel.count > 1)
                        {
                            GodBeastChildNodes.NumberNow.gameObject.SetActive(true);
                            GodBeastChildNodes.NumberNow.text = itemModel.count.ToString();
@@ -435,7 +435,7 @@
                    GodBeastChildNodes.GetGodBeastIndex(godBeastBagClass.Index);
                    GodBeastChildNodes.ButtonDown.AddListener(() =>
                    {
                        if (itemModel.equipPlace > 0)//选中的物品为装备
                        if (itemModel.config.EquipPlace > 0)//选中的物品为装备
                        {
                            if (godBeastModel.Absorption_Dic.ContainsKey(godBeastBagClass.Index))
                            {