System/MainInterfacePanel/MainInterfaceWin.cs
@@ -812,6 +812,17 @@ _MarkRay.gameObject.SetActive(false); } recordPositionBool = !recordPositionBool; } // 前期战斗用强制设置任务位置逻辑 public void ForceShowTaskPanel() { if (onMainModel.IsBossAreaTask) { onMainModel.IsBossAreaTask = false; } m_TaskAndTeamPanel.localPosition = TaskListTipAnchor1.localPosition; TaskSwithBool = !TaskSwithBool; } void ArticleExperience()//关于经验条