| | |
| | | |
| | | public void Init() |
| | | { |
| | | m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(ConfigManager.Instance.GetTemplate<FuncConfigConfig>("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能 |
| | | m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(Config.Instance.Get<FuncConfigConfig>("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能 |
| | | StorageList(); |
| | | Skill.OnSkillCDFinished += OnSkillCDFinished; |
| | | Skill.OnSkillCast += OnSkillCast; |
| | |
| | | { |
| | | return; |
| | | } |
| | | _XpSkill = ConfigManager.Instance.GetTemplate<SkillConfig>(SkillID); |
| | | _XpSkill = Config.Instance.Get<SkillConfig>(SkillID); |
| | | Skill _skill = PlayerDatas.Instance.hero.SkillMgr.Get(_XpSkill.SkillID); |
| | | if (_skill.IsValid()) |
| | | { |
| | |
| | | { |
| | | if (ProhibitedToRelease.Count <= 0) |
| | | { |
| | | string str = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("XpNoUseDungeon").Numerical1; |
| | | string str = Config.Instance.Get<FuncConfigConfig>("XpNoUseDungeon").Numerical1; |
| | | string[] list = ConfigParse.GetMultipleStr(str);//解析出数组| |
| | | |
| | | for (int i = 0; i < list.Length; i++) |