| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Wednesday, October 11, 2017 |
| | | //-------------------------------------------------------- |
| | | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | //任务界面面板控制器 |
| | | namespace Snxxz.UI |
| | | { |
| | | |
| | | public class TaskWin : Window |
| | | { |
| | | |
| | | [SerializeField] FunctionButton CoinTaskWin; |
| | | [SerializeField] FunctionButton StoryTaskWin; |
| | | [SerializeField] FunctionButton SideMission; |
| | | [SerializeField] FunctionButtonGroup FuncBtnGroup; |
| | | //------------- |
| | | [SerializeField] Button _CloseBtn; |
| | | [SerializeField] GameObject _CoinTaskWin; |
| | | [SerializeField] GameObject _StoryTaskWin; |
| | | [SerializeField] GameObject _SideMission; |
| | | #region Built-in |
| | | PlayerTaskDatas m_TaskModel; |
| | | PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } } |
| | | PlayerDeadModel _deadModel; |
| | | PlayerDeadModel DeadModel |
| | | { |
| | | get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); } |
| | | } |
| | | CoinTaskTipModel m_CoinTaskTip; |
| | | CoinTaskTipModel coinTaskTip { get { return m_CoinTaskTip ?? (m_CoinTaskTip = ModelCenter.Instance.GetModel<CoinTaskTipModel>()); } } |
| | | protected override void BindController() |
| | | { |
| | | } |
| | | |
| | | protected override void AddListeners() |
| | | { |
| | | _CloseBtn.onClick.AddListener(CloseButton); |
| | | CoinTaskWin.AddListener(OnClickCoinTask); |
| | | StoryTaskWin.AddListener(OnClickStoryTask); |
| | | SideMission.AddListener(OnClickSideMission); |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | DeadModel.playerDieEvent += OnPlayerDie; |
| | | ClosePanel(); |
| | | if (taskmodel.SideQuestsDic.Count != 0) |
| | | { |
| | | SideMission.gameObject.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | SideMission.gameObject.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | protected override void OnAfterOpen() |
| | | { |
| | | if(functionOrder == 0) |
| | | { |
| | | if (FuncOpen.Instance.IsFuncOpen(34)) |
| | | { |
| | | FuncBtnGroup.TriggerByOrder(0); |
| | | } |
| | | else |
| | | { |
| | | FuncBtnGroup.TriggerByOrder(1); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | FuncBtnGroup.TriggerByOrder(functionOrder); |
| | | } |
| | | } |
| | | protected override void OnPreClose() |
| | | { |
| | | DeadModel.playerDieEvent -= OnPlayerDie; |
| | | } |
| | | |
| | | private void OnPlayerDie() |
| | | { |
| | | Close(); |
| | | } |
| | | |
| | | protected override void OnAfterClose() |
| | | { |
| | | } |
| | | |
| | | void OnClickCoinTask() |
| | | { |
| | | functionOrder = 0; |
| | | ClosePanel(); |
| | | //if (coinTaskTip.IsPopup) |
| | | //{ |
| | | // coinTaskTip.IsPopup = false; |
| | | //} |
| | | _CoinTaskWin.SetActive(true); |
| | | } |
| | | |
| | | void OnClickStoryTask() |
| | | { |
| | | functionOrder = 1; |
| | | ClosePanel(); |
| | | _StoryTaskWin.SetActive(true); |
| | | } |
| | | |
| | | void OnClickSideMission() |
| | | { |
| | | //if (taskmodel.SideQuestsDic.Count <= 0) |
| | | //{ |
| | | // SysNotifyMgr.Instance.ShowTip("SideQuest_None");//信息提示 |
| | | // return; |
| | | //} |
| | | functionOrder = 2; |
| | | ClosePanel(); |
| | | _SideMission.SetActive(true); |
| | | } |
| | | |
| | | private void ClosePanel() |
| | | { |
| | | _StoryTaskWin.SetActive(false); |
| | | _CoinTaskWin.SetActive(false); |
| | | _SideMission.SetActive(false); |
| | | } |
| | | void CloseButton() |
| | | { |
| | | _CoinTaskWin.SetActive(false); |
| | | _StoryTaskWin.SetActive(false); |
| | | WindowCenter.Instance.CloseImmediately<TaskWin>(); |
| | | WindowCenter.Instance.Open<MainInterfaceWin>(); |
| | | |
| | | } |
| | | #endregion |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Wednesday, October 11, 2017
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using System;
|
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | using UnityEngine.UI;
|
| | | //任务界面面板控制器
|
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | public class TaskWin : Window
|
| | | {
|
| | |
|
| | | [SerializeField] FunctionButton CoinTaskWin;
|
| | | [SerializeField] FunctionButton StoryTaskWin;
|
| | | [SerializeField] FunctionButton SideMission;
|
| | | [SerializeField] FunctionButtonGroup FuncBtnGroup;
|
| | | //-------------
|
| | | [SerializeField] Button _CloseBtn;
|
| | | [SerializeField] GameObject _CoinTaskWin;
|
| | | [SerializeField] GameObject _StoryTaskWin;
|
| | | [SerializeField] GameObject _SideMission;
|
| | | #region Built-in
|
| | | PlayerTaskDatas m_TaskModel;
|
| | | PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
|
| | | PlayerDeadModel _deadModel;
|
| | | PlayerDeadModel DeadModel
|
| | | {
|
| | | get { return _deadModel ?? (_deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>()); }
|
| | | }
|
| | | CoinTaskTipModel m_CoinTaskTip;
|
| | | CoinTaskTipModel coinTaskTip { get { return m_CoinTaskTip ?? (m_CoinTaskTip = ModelCenter.Instance.GetModel<CoinTaskTipModel>()); } }
|
| | | protected override void BindController()
|
| | | {
|
| | | }
|
| | |
|
| | | protected override void AddListeners()
|
| | | {
|
| | | _CloseBtn.onClick.AddListener(CloseButton);
|
| | | CoinTaskWin.AddListener(OnClickCoinTask);
|
| | | StoryTaskWin.AddListener(OnClickStoryTask);
|
| | | SideMission.AddListener(OnClickSideMission);
|
| | | }
|
| | |
|
| | | protected override void OnPreOpen()
|
| | | {
|
| | | DeadModel.playerDieEvent += OnPlayerDie;
|
| | | ClosePanel();
|
| | | if (taskmodel.SideQuestsDic.Count != 0)
|
| | | {
|
| | | SideMission.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | SideMission.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | |
|
| | | protected override void OnAfterOpen()
|
| | | {
|
| | | if(functionOrder == 0)
|
| | | {
|
| | | if (FuncOpen.Instance.IsFuncOpen(34))
|
| | | {
|
| | | FuncBtnGroup.TriggerByOrder(0);
|
| | | }
|
| | | else
|
| | | {
|
| | | FuncBtnGroup.TriggerByOrder(1);
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | FuncBtnGroup.TriggerByOrder(functionOrder);
|
| | | }
|
| | | }
|
| | | protected override void OnPreClose()
|
| | | {
|
| | | DeadModel.playerDieEvent -= OnPlayerDie;
|
| | | }
|
| | |
|
| | | private void OnPlayerDie()
|
| | | {
|
| | | CloseImmediately();
|
| | | if (!WindowCenter.Instance.CheckOpen<MainInterfaceWin>())
|
| | | {
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | | }
|
| | | }
|
| | |
|
| | | protected override void OnAfterClose()
|
| | | {
|
| | | }
|
| | |
|
| | | void OnClickCoinTask()
|
| | | {
|
| | | functionOrder = 0;
|
| | | ClosePanel();
|
| | | //if (coinTaskTip.IsPopup)
|
| | | //{
|
| | | // coinTaskTip.IsPopup = false;
|
| | | //}
|
| | | _CoinTaskWin.SetActive(true);
|
| | | }
|
| | |
|
| | | void OnClickStoryTask()
|
| | | {
|
| | | functionOrder = 1;
|
| | | ClosePanel();
|
| | | _StoryTaskWin.SetActive(true);
|
| | | }
|
| | |
|
| | | void OnClickSideMission()
|
| | | {
|
| | | //if (taskmodel.SideQuestsDic.Count <= 0)
|
| | | //{ |
| | | // SysNotifyMgr.Instance.ShowTip("SideQuest_None");//信息提示
|
| | | // return;
|
| | | //}
|
| | | functionOrder = 2;
|
| | | ClosePanel();
|
| | | _SideMission.SetActive(true);
|
| | | }
|
| | |
|
| | | private void ClosePanel()
|
| | | {
|
| | | _StoryTaskWin.SetActive(false);
|
| | | _CoinTaskWin.SetActive(false);
|
| | | _SideMission.SetActive(false);
|
| | | }
|
| | | void CloseButton()
|
| | | {
|
| | | _CoinTaskWin.SetActive(false);
|
| | | _StoryTaskWin.SetActive(false);
|
| | | WindowCenter.Instance.CloseImmediately<TaskWin>();
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | |
|
| | | }
|
| | | #endregion
|
| | |
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | |
|
| | |
|