System/Treasure/TreasureCollectBriefInfoBehaviour.cs
@@ -91,7 +91,7 @@ if (model.m_jumpAwardID == -1) return; if (model.quickGetAward) if (model.quickGetAward || PlayerDatas.Instance.baseData.LV > 100) { roleModel.GetCustomAward(model.m_jumpAwardID); m_AwardEffect.Play();