System/Store/StoreWin.cs
@@ -180,6 +180,7 @@ } var refreshType = commodities[0].storeConfig.RefreshType; if (model.storeFuncType == StoreFunc.IntegralStore) refreshType = 7; if (refreshType == 0) { @@ -221,6 +222,7 @@ var shopType = commodities[0].storeConfig.ShopType; var RefreshType = commodities[0].storeConfig.RefreshType; if (model.storeFuncType == StoreFunc.IntegralStore) RefreshType = 7; this.m_RefreshContainer.gameObject.SetActive(RefreshType != 0); //if (model.showCoinsUIDict != null && model.showCoinsUIDict.ContainsKey(shopType)) //{