| | |
| | | }
|
| | |
|
| | | if (GameNetSystem.Instance.timeSinceMainSocketLastProtocol > OVERTIME_THRESHOLD
|
| | | || (!GameNetSystem.Instance.crossServerConnected_Loigc && GameNetSystem.Instance.timeSinceCrossServerSocketLastProtocol > OVERTIME_THRESHOLD))
|
| | | || (GameNetSystem.Instance.crossServerConnected_Loigc && GameNetSystem.Instance.timeSinceCrossServerSocketLastProtocol > OVERTIME_THRESHOLD))
|
| | | {
|
| | | DetectConnected(3);
|
| | | }
|
| | | else if (!GameNetSystem.Instance.mainSocketConnected
|
| | | || (!GameNetSystem.Instance.crossServerConnected_Loigc && !GameNetSystem.Instance.crossServerSocketConnected))
|
| | | || (GameNetSystem.Instance.crossServerConnected_Loigc && !GameNetSystem.Instance.crossServerSocketConnected))
|
| | | {
|
| | | DetectConnected(3);
|
| | | }
|