| | |
| | | public bool mainSocketConnected { get { return mainSocket == null ? false : mainSocket.connected; } }
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| | |
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| | | public float timeSinceMainSocketLastProtocol {
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| | | get { return mainSocket == null ? 0f : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
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| | | get { return mainSocket == null ? Time.time : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
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| | | }
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| | |
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| | | public bool crossServerConnected_Loigc { get; set; }
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| | |
| | | public bool crossServerSocketConnected { get { return crossServerConnected_Loigc && (crossServerSocket == null ? false : crossServerSocket.connected); } }
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| | |
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| | | public float timeSinceCrossServerSocketLastProtocol {
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| | | get { return crossServerSocket == null ? 0f : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
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| | | get { return crossServerSocket == null ? Time.time : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
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| | | }
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| | |
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| | | Queue<GameNetPackBasic> mainProtocolQueue = new Queue<GameNetPackBasic>();
|