| | |
| | |
|
| | | public void OnPlayerLoginOk()
|
| | | {
|
| | | UpdateRedpoint();
|
| | | //UpdateRedpoint();
|
| | | }
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| | |
|
| | | public override void UnInit()
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| | |
| | | {
|
| | | get
|
| | | {
|
| | | return OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.FlashRushToBuy);
|
| | | var operation = GetOperationFlashRushToBuy();
|
| | | if(operation != null)
|
| | | {
|
| | | return operation.SatisfyOpenCondition();
|
| | | }
|
| | | return false;
|
| | | }
|
| | | }
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| | |
|
| | |
| | |
|
| | | for (int i = 0; i < operation.flashShops.Count; i++)
|
| | | {
|
| | | int days = operation.totalDays;
|
| | | int days = operation.totalDays + 1;
|
| | | int dayIndex = i / (operation.flashShops.Count / days);
|
| | | int timeIndex = i % (operation.flashShops.Count / days);
|
| | | int seconds = 0;
|