| | |
| | | GameObject Skillimage2;
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| | | [SerializeField]
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| | | GameObject Skillimage3;
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| | | [SerializeField]
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| | | GameObject Skillimage4;
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| | | [SerializeField]
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| | | GameObject Skillimage5;
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| | | private float timePlay = 0;//坐骑动作播放时间
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| | | List<GameObject> Skillimage = new List<GameObject>();
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| | |
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| | |
| | | private int pitchOnHorseID = 0;
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| | | private void Start()
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| | | {
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| | | Skillimage.Clear();
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| | | Skillimage.Add(Skillimage1);
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| | | Skillimage.Add(Skillimage2);
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| | | Skillimage.Add(Skillimage3);
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| | | |
| | | m_NotUnlockButton.AddListener(OnClickNotUnlockButton);
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| | | }
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| | | private void OnEnable()
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| | |
| | | }
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| | | public void PanelAssignment(int mountID)
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| | | {
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| | | SetSkillimage();
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| | | pitchOnHorseID = mountID;
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| | | MountAttribute(mountID);
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| | | PanelClassify(mountID);
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| | |
| | | }
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| | | return fightNum;
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| | | }
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| | |
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| | | private void SetSkillimage()
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| | | {
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| | | if (Skillimage.Count <= 0)
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| | | {
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| | | Skillimage.Clear();
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| | | Skillimage.Add(Skillimage1);
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| | | Skillimage.Add(Skillimage2);
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| | | Skillimage.Add(Skillimage3);
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| | | Skillimage.Add(Skillimage4);
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| | | Skillimage.Add(Skillimage5);
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| | | }
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| | | } |
| | | }
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| | |
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| | | }
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