Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -204,11 +204,14 @@ m_TransferGroupList.Clear(); ReConnectClear(); m_MapData = null; TriggerHandler.OnEnter -= OnTriggerEnter; TriggerHandler.OnExit -= OnTriggerExit; m_Inited = false; IsClientFightMode = false; m_EventActorDict.Clear(); m_EventHandlerDict.Clear(); } public void ReConnectClear()