| | |
| | |
|
| | | List<int> suitplaces = new List<int>();
|
| | |
|
| | | Dictionary<int, int> placeStars = new Dictionary<int, int>();
|
| | | for (int i = 1; i <= 8; i++)
|
| | | {
|
| | | placeStars.Add(i, -1);
|
| | | }
|
| | |
|
| | | if (itemplus.placeStars != null)
|
| | | {
|
| | | for (int i = 0; i < itemplus.placeStars.Length; i++)
|
| | | {
|
| | | placeStars[i + 1] = itemplus.placeStars[i];
|
| | | }
|
| | | }
|
| | |
|
| | | if (itemplus.suitPlaces != null && itemplus.suitLevels != null)
|
| | | {
|
| | | suitplaces.AddRange(itemplus.suitPlaces);
|
| | |
| | | continue;
|
| | | }
|
| | | stars.Add(array[1]);
|
| | |
|
| | | placeStars[config.EquipPlace] = array[1];
|
| | |
|
| | | if (config.SuiteiD > 0)
|
| | | {
|
| | |
| | | suitPlaces = suitplaces,
|
| | | trainProperties = trainProperties,
|
| | | isEquiped = itemplus.Equipped == 1,
|
| | | placeStars = placeStars,
|
| | | });
|
| | | }
|
| | | else
|