Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -1,6 +1,6 @@ public class PlayerBaseData { public int mainServerMapIdRecord = 0; public ushort mainServerMapIdRecord = 0; public string AccID; //_KEY_i_帐号名, 该角色所在的帐号的用户名 public uint PlayerID; //_IDT_