Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -541,6 +541,7 @@ var sendInfo = new CA108_tagCMRefreshMainServerRole(); GameNetSystem.Instance.SendInfo(sendInfo); baseData.MapID = baseData.mainServerMapIdRecord; StageManager.Instance.Load<DungeonStage>(baseData.MapID, GameNetSystem.SocketType.CrossSever, true); if (hero != null && !hero.ActorInfo.serverDie)