Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -220,6 +220,14 @@ GActorFight _fight = owner as GActorFight; if (_fight == null) { #if UNITY_EDITOR Debug.LogError("owner类型问题: " + owner.GetType()); #endif return; } _fight.SkillMgr.DoingPrepareSkill = false; if (owner.ActorType == GameObjType.gotPlayer)