System/MainWin/MainWinYinJiBehaviour.cs
@@ -81,8 +81,16 @@ private void DisplayYinJiCount() { var count = PlayerDatas.Instance.baseData.yinjiCount; m_Number.text = count > 0 ? count.ToString() : ""; if (PlayerDatas.Instance.baseData.yinjiCount > 0) { m_Content.gameObject.SetActive(true); var count = PlayerDatas.Instance.baseData.yinjiCount; m_Number.text = count > 0 ? count.ToString() : ""; } else { m_Content.gameObject.SetActive(false); } } }