| | |
| | |
|
| | | private void OpenFriend()
|
| | | {
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| | | WindowCenter.Instance.Open<TeamInviteWin>();
|
| | | model.InvitePlayers(TeamInviteType.Friend);
|
| | | WindowCenter.Instance.Open<TeamInviteWin>();
|
| | | }
|
| | |
|
| | | private void OpenFairy()
|
| | | {
|
| | | WindowCenter.Instance.Open<TeamInviteWin>();
|
| | | model.InvitePlayers(TeamInviteType.Fairy);
|
| | | WindowCenter.Instance.Open<TeamInviteWin>();
|
| | | }
|
| | |
|
| | | private void OpenNearby()
|
| | | {
|
| | | WindowCenter.Instance.Open<TeamInviteWin>();
|
| | | model.InvitePlayers(TeamInviteType.NearBy);
|
| | | WindowCenter.Instance.Open<TeamInviteWin>();
|
| | | }
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| | |
|
| | | private void Awake()
|