System/Treasure/TreasureNewGotWin.cs
@@ -317,7 +317,8 @@ index++; if (treasure.treasureStages[k].unlockType == TreasureStageUnlock.Func || treasure.treasureStages[k].unlockType == TreasureStageUnlock.Skill || treasure.treasureStages[k].unlockType == TreasureStageUnlock.Treasure) treasure.treasureStages[k].unlockType == TreasureStageUnlock.Treasure || treasure.treasureStages[k].unlockType == TreasureStageUnlock.TreasureSoul) { _stage = treasure.treasureStages[k]; displayStageCount++;