| | |
| | | for (int i = bossIds.Count - 1; i >= 0; i--) |
| | | { |
| | | var clock = clocks[bossIds[i]]; |
| | | if ((clock.rebornTime - DateTime.Now).TotalSeconds < FindPreciousModel.PREPOSE_SECONDS) |
| | | if ((clock.rebornTime - TimeUtility.ServerNow).TotalSeconds < FindPreciousModel.PREPOSE_SECONDS) |
| | | { |
| | | clocks.Remove(bossIds[i]); |
| | | bossIds.RemoveAt(i); |
| | |
| | | |
| | | private bool IsValidClockSetting(DateTime _rebornTime) |
| | | { |
| | | return (_rebornTime - DateTime.Now).TotalSeconds >= FindPreciousModel.PREPOSE_SECONDS; |
| | | return (_rebornTime - TimeUtility.ServerNow).TotalSeconds >= FindPreciousModel.PREPOSE_SECONDS; |
| | | } |
| | | |
| | | public class BossRebornClock |