Fight/Actor/HeroBehaviour.cs
@@ -393,10 +393,12 @@ } } } if (PreFightMission.Instance.IsFinished() == false) if (PlayerDatas.Instance.baseData.AttackMode == (byte)E_AttackMode.Contest) { _hitTestLimit = 10; _hitTestLimit = 1; } E_SkillCastType _castType = (E_SkillCastType)(skill.skillInfo.config.Tag % 10); E_SkillCastTarget _targetType = (E_SkillCastTarget)(skill.skillInfo.config.Tag / 10);