| | |
| | | switch (_type)
|
| | | {
|
| | | case FunctionUnlockType.Treasure:
|
| | | UI3DTreasureExhibition.Instance.BeginShowTreasure(m_Id, m_TreasureIcon);
|
| | | UI3DTreasureExhibition.Instance.ShowTreasure(m_Id, m_TreasureIcon);
|
| | | originalScale = 9f;
|
| | | break;
|
| | | case FunctionUnlockType.Normal:
|
| | |
| | | originalScale = 1f;
|
| | | break;
|
| | | case FunctionUnlockType.TreasureFunc:
|
| | | UI3DTreasureExhibition.Instance.BeginShowTreasure(m_Id, m_TreasureIcon);
|
| | | UI3DTreasureExhibition.Instance.ShowTreasure(m_Id, m_TreasureIcon);
|
| | | originalScale = 9f;
|
| | | break;
|
| | | }
|
| | |
| | | case FunctionUnlockType.Treasure:
|
| | | case FunctionUnlockType.TreasureSkill:
|
| | | case FunctionUnlockType.TreasureFunc:
|
| | | UI3DTreasureExhibition.Instance.StopShow();
|
| | | UI3DTreasureExhibition.Instance.Stop();
|
| | | break;
|
| | | }
|
| | | }
|