System/TreasureFindHost/TreasureFindHostWin.cs
@@ -106,7 +106,7 @@ protected override void OnAfterClose() { UI3DTreasureExhibition.Instance.StopShow(); UI3DTreasureExhibition.Instance.Stop(); for (int i = 0; i < funcBtnlist.Count; i++) { if (i < treasureIdlist.Count) @@ -203,7 +203,7 @@ selectTreasureId = treasureId; hostModel.SetSelectTreasureId(treasureId); UI3DTreasureExhibition.Instance.BeginShowTreasure(selectTreasureId, treasureIcon); UI3DTreasureExhibition.Instance.ShowTreasure(selectTreasureId, treasureIcon); CreateConditionCell(); functionOrder = index; }