Fight/Stage/Dungeon/DungeonStage.cs
@@ -299,6 +299,10 @@ WindowCenter.Instance.Close<DungeonEndCoolDownWin>(); WindowCenter.Instance.Open<DungeonCollectItemSuccWin>(); break; case RealmModel.Tower_MapId: WindowCenter.Instance.Open<RealmTowerHintWin>(); ModelCenter.Instance.GetModel<RealmModel>().RequestRefreshMonster(); break; default: WindowCenter.Instance.Open<DungeonStageTimeWin>(); break;