少年修仙传客户端代码仓库
client_linchunjie
2019-04-16 6dde220aad8d90ef32128c5de178db8c3d9c3e26
Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs
@@ -7,86 +7,80 @@
using System;
using System.Collections.Generic;
namespace TableConfig
public partial class DungeonStateTimeConfig : IConfigPostProcess
{
    public partial class DungeonStateTimeConfig : ConfigBase, IConfigPostProcess
    private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
    public void OnConfigParseCompleted()
    {
        private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
        public void OnConfigParseCompleted()
        List<DungeonStateTimeConfig> list = null;
        if (!stateTimeDict.TryGetValue(DataMapID, out list))
        {
            List<DungeonStateTimeConfig> list = null;
            if (!stateTimeDict.TryGetValue(DataMapID, out list))
            {
                list = new List<DungeonStateTimeConfig>();
                stateTimeDict.Add(DataMapID, list);
            }
            list.Add(this);
            list = new List<DungeonStateTimeConfig>();
            stateTimeDict.Add(DataMapID, list);
        }
        list.Add(this);
    }
        public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
    public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
    {
        List<DungeonStateTimeConfig> list = null;
        if (stateTimeDict.TryGetValue(_dataMapId, out list))
        {
            List<DungeonStateTimeConfig> list = null;
            if (stateTimeDict.TryGetValue(_dataMapId, out list))
            for (int i = 0; i < list.Count; i++)
            {
                for (int i = 0; i < list.Count; i++)
                if (list[i].StateValue == _state)
                {
                    if (list[i].StateValue == _state)
                    {
                        return list[i];
                    }
                    return list[i];
                }
            }
        }
        return null;
    }
    public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
    {
        List<DungeonStateTimeConfig> list = null;
        List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
        if (stateTimeDict.TryGetValue(_dataMapId, out list))
        {
            for (int i = 0; i < list.Count; i++)
            {
                if (list[i].StateValue == _state)
                {
                    sameStatelist.Add(list[i]);
                }
            }
        }
        return sameStatelist;
    }
    public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
    {
        if (stateTimeDict.ContainsKey(_dataMapId))
        {
            return stateTimeDict[_dataMapId];
        }
        else
        {
            return null;
        }
    }
        public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
    public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
    {
        List<DungeonStateTimeConfig> list = null;
        List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
        if (stateTimeDict.TryGetValue(_dataMapId, out list))
        {
            List<DungeonStateTimeConfig> list = null;
            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
            if (stateTimeDict.TryGetValue(_dataMapId, out list))
            for (int i = 0; i < list.Count; i++)
            {
                for (int i = 0; i < list.Count; i++)
                if (list[i].CanEnter == 1)
                {
                    if (list[i].StateValue == _state)
                    {
                        sameStatelist.Add(list[i]);
                    }
                    sameStatelist.Add(list[i]);
                }
            }
            return sameStatelist;
        }
        public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
        {
            if (stateTimeDict.ContainsKey(_dataMapId))
            {
                return stateTimeDict[_dataMapId];
            }
            else
            {
                return null;
            }
        }
        public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
        {
            List<DungeonStateTimeConfig> list = null;
            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
            if (stateTimeDict.TryGetValue(_dataMapId, out list))
            {
                for (int i = 0; i < list.Count; i++)
                {
                    if (list[i].CanEnter == 1)
                    {
                        sameStatelist.Add(list[i]);
                    }
                }
            }
            return sameStatelist;
        }
        return sameStatelist;
    }
}
@@ -94,3 +88,4 @@