| | |
| | | using System;
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| | | using System.Collections;
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| | | using System.Collections.Generic;
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| | | using System.Text;
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| | | using UnityEngine;
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| | | using UnityEngine.UI;
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| | |
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| | |
| | | public class HazyGrassDungeonWin : Window
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| | | {
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| | | [SerializeField] DungeonTargetBehaviour m_DungeonTarget;
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| | | [SerializeField] Text m_BasicGrassCount;
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| | | [SerializeField] Text m_FairyGrassCount;
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| | | [SerializeField] Text m_BasicGrassRefreshTime;
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| | | [SerializeField] Text m_FairyGrassRefreshTime;
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| | | [SerializeField] HazyGrassCountBeha[] m_GrassCountBehas;
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| | | [SerializeField] Text[] m_GrassTimes;
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| | |
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| | | float timer = 0f;
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| | |
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| | | DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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| | | HazyRegionModel hazyRegionModel { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
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| | |
| | | {
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| | | Display();
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| | |
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| | | timer = 0f;
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| | | RequestGrassCount();
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| | |
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| | | GlobalTimeEvent.Instance.secondEvent += PerSecond;
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| | | hazyGrassModel.onMapNpcCountRefresh += OnMapNpcCountRefresh;
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| | | }
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| | |
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| | | protected override void OnAfterOpen()
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| | |
| | | protected override void OnPreClose()
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| | | {
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| | | GlobalTimeEvent.Instance.secondEvent -= PerSecond;
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| | | hazyGrassModel.onMapNpcCountRefresh -= OnMapNpcCountRefresh;
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| | | }
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| | |
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| | | protected override void OnAfterClose()
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| | | {
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| | | }
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| | |
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| | | protected override void LateUpdate()
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| | | {
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| | | base.LateUpdate();
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| | | timer += Time.deltaTime;
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| | | if (timer >= 5f)
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| | | {
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| | | timer = 0f;
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| | | RequestGrassCount();
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| | | }
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| | | }
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| | | #endregion
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| | |
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| | |
| | | }
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| | |
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| | | DisplayGrassRefreshTime();
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| | | DisplayGrassCount();
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| | | }
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| | |
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| | | void DisplayGrassCount()
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| | | {
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| | |
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| | | var mapId = hazyGrassModel.GetGrassMapId(hazyRegionModel.processingIncidentId);
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| | | var npcInfos = hazyGrassModel.GetGrassNpcInfos(mapId);
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| | | for (int i = 0; i < m_GrassCountBehas.Length; i++)
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| | | {
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| | | if (npcInfos != null && i < npcInfos.Count)
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| | | {
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| | | m_GrassCountBehas[i].SetActive(true);
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| | | m_GrassCountBehas[i].Display(npcInfos[i].npcId,
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| | | hazyGrassModel.GetMapNpcCount(npcInfos[i].npcId));
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| | | }
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| | | else
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| | | {
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| | | m_GrassCountBehas[i].SetActive(false);
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| | | }
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| | | }
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| | | }
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| | |
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| | | void DisplayGrassRefreshTime()
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| | | {
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| | | var used = Mathf.Max(0, (int)(TimeUtility.ServerNow - hazyGrassModel.grassBornTime).TotalSeconds);
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| | | var refreshSeconds = hazyGrassModel.grassRefreshSeconds - used % hazyGrassModel.grassRefreshSeconds;
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| | | m_BasicGrassRefreshTime.text = Language.Get("HazyBasicGrassRefresh", TimeUtility.SecondsToMS(refreshSeconds));
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| | | m_FairyGrassRefreshTime.text = Language.Get("HazyFairyGrassRefresh", TimeUtility.SecondsToMS(refreshSeconds));
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| | | var mapId = hazyGrassModel.GetGrassMapId(hazyRegionModel.processingIncidentId);
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| | | var npcInfos = hazyGrassModel.GetGrassNpcInfos(mapId);
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| | | for (int i = 0; i < m_GrassTimes.Length; i++)
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| | | {
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| | | if (npcInfos != null && i < npcInfos.Count)
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| | | {
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| | | m_GrassTimes[i].gameObject.SetActive(true);
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| | | var used = TimeUtility.Minute * 60 + TimeUtility.Second;
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| | | var refreshSeconds = npcInfos[i].refreshMinute * 60;
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| | | var seconds = refreshSeconds - used % refreshSeconds;
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| | | var npcConfig = NPCConfig.Get(npcInfos[i].npcId);
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| | | m_GrassTimes[i].text = string.Format("{0}{1}后刷新", npcConfig.charName,
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| | | TimeUtility.SecondsToMS(seconds));
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| | | }
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| | | else
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| | | {
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| | | m_GrassTimes[i].gameObject.SetActive(false);
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| | | }
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| | | }
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| | | }
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| | |
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| | | void RequestGrassCount()
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| | | {
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| | | if (!ClientDungeonStageUtility.isClientDungeon)
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| | | {
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| | | var config = HazyRegionConfig.Get(hazyRegionModel.processingIncidentId);
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| | | if (config != null)
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| | | {
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| | | var npcInfos = hazyGrassModel.GetGrassNpcInfos(config.dungeonId);
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| | | if (npcInfos != null)
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| | | {
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| | | int[] npcs = new int[npcInfos.Count];
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| | | for (int i = 0; i < npcInfos.Count; i++)
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| | | {
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| | | npcs[i] = npcInfos[i].npcId;
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| | | }
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| | |
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| | | var pak = new CA227_tagCMQueryNPCCntInfo();
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| | | pak.MapID = (uint)config.dungeonId;
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| | | pak.LineID = (ushort)config.lineId;
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| | | pak.NPCIDList = LitJson.JsonMapper.ToJson(npcs);
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| | | pak.NPCIDListLen = (byte)pak.NPCIDList.Length;
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| | | GameNetSystem.Instance.SendInfo(pak);
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| | | }
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| | | }
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| | | }
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| | | }
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| | |
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| | | private void OnMapNpcCountRefresh()
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| | | {
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| | | DisplayGrassCount();
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| | | }
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| | |
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| | | [Serializable]
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| | | public class HazyGrassCountBeha
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| | | {
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| | | [SerializeField] Transform m_Container;
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| | | [SerializeField] Text m_Title;
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| | | [SerializeField] Text m_Count;
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| | |
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| | | public void Display(int npcId, int count)
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| | | {
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| | | var npcConfig = NPCConfig.Get(npcId);
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| | | m_Title.text = string.Format("剩余{0}数量:", npcConfig.charName);
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| | | m_Count.text = count.ToString();
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| | | m_Count.color = UIHelper.GetUIColor(count > 0 ? TextColType.Green : TextColType.Red);
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| | | }
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| | |
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| | | public void SetActive(bool active)
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| | | {
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| | | m_Container.gameObject.SetActive(active);
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| | | }
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| | | }
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| | | }
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| | |
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