Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -486,6 +486,7 @@ packageInstance = TransForPyPack(vPyBody); } packageInstance.socketType = socketType; #if UNITY_EDITOR NetPkgCtl.AddNetPkg(socketType, vStr, NetPkgType.Server, packageInstance.ToString(), FieldPrint.PrintFields(packageInstance), FieldPrint.PrintFieldsExpand(packageInstance, true)); #endif