System/MainInterfacePanel/HighSettingTip.cs
@@ -290,6 +290,15 @@ { _model.currentCategory = TreasureCategory.Human; } else if (_model.GetTreasureUnlockShow(TreasureCategory.Demon) != 0) { _model.currentCategory = TreasureCategory.Demon; } else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1]) == RedPointState.Simple) { _model.currentCategory = TreasureCategory.Human; } WindowCenter.Instance.Open<TreasureSelectWin>(); }