System/WorldMap/LocalMapFindPath.cs
@@ -292,9 +292,11 @@ var npcRefreshIds = model.GetMapNPCRefreshIds(mapId); if (npcRefreshIds != null) { for (int i = 0; i < npcRefreshIds.Count; i++) foreach ( var item in npcRefreshIds) { DrawFunctionNPC(npcRefreshIds[i]); var config = Config.Instance.Get<mapnpcConfig>(item); var npcConfig = Config.Instance.Get<NPCConfig>(config.NPCID); DrawFunctionNPC(item); } } }