System/MainInterfacePanel/InGamePushContainer.cs
@@ -328,7 +328,7 @@ { if (PlayerDatas.Instance.baseData.LV >= GeneralDefine.OffLineTimeLackRemendLevelLimit && !offLineTimeLackModel.hasRemindOffLineTimeLack && PlayerDatas.Instance.baseData.HappyPoint < 5 * 3600) && PlayerDatas.Instance.baseData.hangTime < 5 * 3600) { m_OffLineTimeLackBehaviour.gameObject.SetActive(true); }