Core/GameEngine/Model/Config/AlchemyConfig.cs
@@ -24,7 +24,8 @@ public readonly int NeedTime; public readonly int AlchemyExp; public readonly string Material; public readonly string ICONID; public readonly int drugPromoteType; public readonly string description; public AlchemyConfig() { @@ -58,7 +59,9 @@ Material = tables[10]; ICONID = tables[11]; int.TryParse(tables[11],out drugPromoteType); description = tables[12]; } catch (Exception ex) {