Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -728,6 +728,9 @@ case PlayerDataRefresh.OnlyFinalHurt: extersion.OnlyFinalHurt = (int)value; break; case PlayerDataRefresh.CDBPlayerRefresh_NPCHurtAddPer: extersion.NpcHurtAddPer = (int)value; break; } }