Fight/Actor/UserInputHandler.cs
@@ -276,6 +276,8 @@ || _hero.SkillMgr.CurCastSkill.SkillCompelete)) { _hero.Run(); _hero.State = E_ActorState.CtrlRun; } } } @@ -348,7 +350,7 @@ //Send_TagCPlayerStopMove(_hero.Position); } private static byte s_LastStatus = 0; //private static byte s_LastStatus = 0; public static void Send_CB409_tagCMPyMove(byte moveOrStop = 1) {