Fight/GameActor/GAStaticDefine.cs
@@ -33,6 +33,7 @@ public static readonly int State_HurtDown2Hash = Animator.StringToHash("HurtDown_801"); public static readonly int State_RollHash = Animator.StringToHash("Skill_99"); public static readonly int State_Dance = Animator.StringToHash("Dance"); public static readonly int State_Transmit = Animator.StringToHash("Transmit");//传功 public static readonly int State_Attack1Hash = Animator.StringToHash("Attack_10"); public static readonly int State_Attack2Hash = Animator.StringToHash("Attack_11");